

* Specialist factions see higher level caps in their specialty and higher level elites * All faction soldiers adhere to the strict leveling guideline, which ensures all soldiers could be realistically built by the player * All factions are now either a generalist or a specialist in a particular field of Infantry, Archers and Cavalry

* All factions now adhere to 1 of 2 standard troop trees, with a maximum of 5 upgrades needed to reach the end of the tree = The Six Kingdoms of Swadia and their Soldiers = Here are some faction by faction details below: Each Kingdom has an entirely reworked troop tree (expanded below), built from the ground up with a standard formula to ensure that no "super soldiers" sneak in and every faction has its own strengths and weaknesses. We tried to add a lot of flavor into the mix, but balance was the goal at the end of the day. = Rebalanced Kingdoms, Troops and Items =Įvery soldier and item in the game has been overhauled, with careful attention paid to game balance. At the bottom of the highlights is a large list of many features, large or small.

The full feature list would be hard to even document, so here are some of the highlights. Also note, we often attempt, whenever possible, to provide the player with the ability to turn a feature on or off in the camp menu, in the event they want to revert to the Native style play.

Note, some of the content only applies to the latest beta series (called the 600 series). This feature list is quite long, and thus has been broken down into many different categories. We stand on the shoulders of giants and reach just a little bit higher. After that, our goal is to provide a rich gameplay experience that doesn't change what you'd expect from M&B, only makes it better. New soldiers, new items, new quests and extensions of just about every gameplay mechanic await you.įirst and foremost, our goal is for us and others to have fun. Manage your kingdom like never before, send companions out on diplomatic missions, hire or defend yourself from assassins, wage war against the dreaded Dark Knights or subvert the nations of the world. We improve factions troops and relations. You can liken it to us trying to follow directly in the M&B developer's footsteps. Whereas many mods strive to differentiate themselves by radically changing the game or its mechanics, NE is an attempt to take the same awesome gameplay experience which makes M&B so fun and put it on steroids, by adding missing features, fixing native bugs and extending gameplay further. Native Expansion in a nutshell is just that - an extension of the original game, Mount & Blade (and now Warband).
